Virtual & Extended Reality for Healthcare  |  Wellovate LLC

Frequently Asked Questions

Yes! It an entirely non-pharmacologic and non-invasive medium. Virtual reality has had extensive use in clinical settings with over 20 years of clinical research. Most common side effects are nausea and dizziness. Our platform and content are clinician designed to significantly limit the likelihood of these side effects. In addition, we provide strict exclusion criteria to help you with patient selection.

Yes! It is a commonly perpetuated myth that older adults are unable to use technology (just think how many of our grandparents use smartphones and social media!). With the proper instructions and guidance older adults can quickly and easily use and benefit from VR. Our platform and content suites include simple built-in tutorials to help them on the go.

Contact points between the hardware and the patient can all be wiped with approved anti-microbial wipes (e.g. chlorohexidine or isopropyl-alcohol). For procedural use: standard sterile precautions can be maintained and body areas draped just like you normally would do.

We provide you with a turn-key setup! Each subscription package includes:

  • Waya® Platform
  • Content Suite(s) of your choosing
  • VR headset and controller(s)
  • Support for the length of subscription
  • Updates for the length of the subscription

Our platform is designed to be as simple to use as possible. Once you have the patient in position, simply place the VR headset on the patient and turn it on. The system will automatically load the content suite without any navigating or selection needed by the patient. It is entirely locked down so the patient is unable to access anything aside from the loaded use-case. We will provide you comprehensive instructions for safety, setup, patient exclusion criteria, cleaning, and troubleshooting in printer friendly files and videos that are accessible anytime during your subscription. And of course, you can reach out to us at anytime!

The system usage is designed to be as intuitive as possible. We have built-in (auto-loading) tutorials within the system to autonomously guide patients through the VR experience. Those that are regular users of electronics will get it almost immediately, even without any prior 'gaming' experience. Those that are less electronically inclined have historically taken about 60 to 90 seconds to get a hang of the controls (regardless of age).